Comments on: Dev Diary #12: Pick’n Bugs http://totherescuegame.com/dev-diary-12-pickn-bugs/ The dog shelter simulator Sat, 30 May 2020 01:38:55 +0000 hourly 1 https://wordpress.org/?v=6.5.3 By: ocdunlap http://totherescuegame.com/dev-diary-12-pickn-bugs/#comment-7 Sat, 30 May 2020 01:38:55 +0000 http://totherescuegame.com/?p=836#comment-7 In reply to Aya Ventus.

Oh my gosh lol! Yep, It’s definitely a real problem to chase something for many many hours and it turns out it wasn’t even an issue at all. Especially when you have been working on the game for days and forget that there are even other things that could be creating sounds!

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By: Aya Ventus http://totherescuegame.com/dev-diary-12-pickn-bugs/#comment-6 Thu, 14 May 2020 23:12:25 +0000 http://totherescuegame.com/?p=836#comment-6 I do QA professionally, and I once encountered a game breaking bug that only happened if you spoke to a particular NPC. I spent over 6 hours trying to narrow down what the problem was before passing it off for a quick fix (character became locked in a state which wouldnt allow swimming to trigger in a later level, which broke spectacularly).

My FAVORITE bug though was a seemingly random SFX that kept pinging and I couldnt for the life of me narrow down where it was coming from or what was triggering it. Turns out Discord has a notification sound.

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